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Inspired by Pokemon ... Easy and New

This article describes the usages of various verb forms in modern basic English language. This consists of:

Limited verb forms such as go, goes as well as went Nonfinite forms such as (to) go, going as well as gone Combinations of such types with auxiliary verbs, such as was going and also would have goneThe makes use of taken into consideration include expression of tense (time reference), element, mood as well as method, in different setups. For details of just how inflected forms of verbs are generated in English, see English verbs. For the grammatic framework of stipulations, including word order, see English stipulation syntax. For specific various other particular subjects, see the write-ups detailed in the surrounding box. For non-standard dialect forms and antique types, see individual dialect posts and the article, thou.

Blizzard conducted a reporter s conference on the new content Yongbok to be added to the 7th . The conferences, which have been online, were conducted in the form of Blizzard s Benry Director and Evan Paul Kov Engineer and Senior Lorenzo Minato Design, and the meaning of the reconciliation and the meaning of the game composition.

The Yongbok to be added to Hasston> has been the attention of global users from the form of a different form of existing game methods. It is also a lot of this reminiscent of the series that is reminiscent of . What would Blizzard wanted to get through the use of Yongbok? Let s meet with the interview with the Mercenary, which will be released today (13 days). / Disise game Lee Hyung Chul reporter

I wanted to provide a new experience through the enemies

Q. The use of Yongbok is a fairly different feeling with the existing . What is the intention of planning?

a. Lorenzo Minaka: Certainly different game plays. Instead of adopting a hero system that was seen in in Yongbok, the game is deployed through the ability of the soldiers). PVV can be enjoyed in the format that constitutes the party when turning the dungeon in the RPG, and PVP has configured the complaints of mercenaries with a smaller deck rather than the past .

Q. If you see the contents so far, the PVE reminds you of the East Deck Building Logic or the series. The upgrade of the mercenary facilities World of Warcraft> Do you have inspiration in developing new modes?

a. Beni: As if you were talking, the Yongbok has a part similar to the Deck Building Library game. The map that the user to play is different, and it is the same as the feature of Logic Liquid is that they can be varied every time and can combine various abilities and various factors like puzzles. I also want to get a diversity through a dungeon and enjoy a diversity, too, but I would not be similar to LG Lick.

I was inspired by the series to ask questions. I am also a bone marrow fan that enjoyed the series from the 90s. (laugh)

Q. The use of Yongbok is felt like a new attempt to Blizzard. I wonder if I put a point on what point.

a. Benri: When the battlefield was hit by a battlefield, The initial vision was as a single card game platform. As you know, Many new users joined in Hasston. So we wanted to provide a variety of experiences for different tendencies. As the content is added, the will serve as a platform, and it will be able to provide fresh experience.

Q. Overall content is complicated compared to the battlefield, and card packs are not shared with existing . Did not you consider the launch of a separate game (standalone),

a. Benri: It is very difficult and time to produce a game. But has a variety of engines that make it possible. Therefore, it is a way to make more new and fun.

Live games are important to continue to add new content. Suppose that new content is not added to Netflix. Users will not use services. It is a mind of development team to continue to give a new experience. Therefore, it will continue to continue to experiment in in the future.

a. Lorenzo Minaka: The enameration is one of the modes that exist in . In other words, it means that you can use the existing system, and you can use it enough to utilize the combat understanding of the system that was previously used. During the development process, many tests have been repeated, received feedback, and have been balanced. It is not perfect, but it can not be perfect, but I can not be able to raise the completeness of the future.

Q. There are a lot of reactions that are difficult due to elements such as numerous mercenary cards, capabilities, equipment, odd relationships, speeds, attributes and racial synergies. What do you think about the voice that does not harm the concept of easy to be surprising in the existing ?

a. Beni: If you are talking about the persons who played the enemies over 100 hours, the Yongbok is not a difficult content. Rather, it belongs to an easy side. If you do it yourself, you will be sure to feel it.

The tutorials of Yongbok was designed to enable users to gradually learn the overall system. We have been testing and developing in this part with a focus on this part. In addition, the enemies are not a content that needs to be played, but it is also possible to draw a game face at a speed.

a. Lorenzo Minaka: UI has also been designed as easy as possible. In the battle, users have been able to focus on the process of making various factors like a puzzle. Depending on the configuration, users may enjoy the game simply or complicated. It will be possible to adjust according to their preferences.

Q. PVE for leveling is also concerned that the game play is somewhat repeated. Is there a device that allows you to feel fun through repetition play?

a. Evang Pole Covor: The enameration continues to emerge other maps. If the user picks up a symptoms, it is possible to choose the first time when played. There is also a point of interest in the map, and if the soul s healing agency resurrects dead sewers, it also blows a buff on one of the roles that have been in particular through blessings. It is possible to make a new experience through various routes.

The development of the development is surprised Diablo , If it is reasonable, it may be different character

Q. Mercenary PVP is wondering if it has been designed to take a few minutes in average games.

a. Evang Polle Covor: In the case of PVP, was designed much shorter than PVP. I do not want to take about 2 ~ 3 minutes. Of course, the face may vary depending on how users have designed their abilities.

Q. Are you considering a new game board for each season or considering the sale of decorating elements? Please let us know if you have a UI improvement plan.

a. Lorenzo Minaka: The board wanted to reflect many considerations because the overall mechanism has changed differently from . The flow of the gaze changed to move up on the bottom below, to maintain the maximum consistency. The board in the Yongbok mode may look longer than the other board, and such parts are also changed to play.

Also, I also put an element that can represent each zone. If the wind blows a lot of wind, the wind passes over the game edition, and if the snow falls, there is a snow or the volcanic material. If you become a local update in the future, many exterior elements on the board are also added.

Q. Is the emotional expression of PVP, as it is like a charging mode? Or are you adding separate emotional expressions like a battlefield?

a. Lorenzo Minaka: Mercenaries are composed of designs without heroes unlike other modes. Therefore, if you like emotional expressions ... I would not have an open design area. Can I launch a later mode and add a lot of users while receiving feedback of users. For reference, the UI of is to be able to see the UI as much as possible.

Q. How many kinds of mercenary cards are available on the release version?

a. Benri: 51. Depending on the contents of the future, the number of shafts may increase. Every time there is a critical patch, it will be added to the new mercenary character as well as a new mercenary character. For reference, the area is completely free. You are trying to configure a variety of characters while raising the level. If you have a mercenary you want to meet, please feel free to feedback.

Q. Many users are amazed and enjoyed about what Diablo appeared in . In addition to Diablo, the or character will be added.

a. Lorenzo Minaka: It was that the context of the whole mode that felt while planning the enemies was similar to that of the dungeon. There is also a logicurous feature. As a result, I would like to have Diablo in the Yongjo, in the development process.

But after a while, Benri said Diablo will come in the Yongbok. I thought it was a joke at first ... I actually added it. I was very happy to be personally. I would like to tell you that the market is in the whole time, as it is in the time of <Diablo 2: Reservoir. It seems to be able to be added, but it seems to be added if it is reasonable that the character enters the character.

Q. What happens to the use of the Yongbok update. I wonder how much the scale is.

a. Evang Polle Covor: I am thinking to try to add new mercenaries every time I have a major patch. I want to monitor how the user s play trends or meta is, and do not add content to fit.

Q. Like the Daejeon mode, is the Yongbok, also considering the e-sports competition?

a. Benri: is a title that is important to the grass root e sports. Once the foremost PVP is a priority to monitor how users enjoy it. In fact, if the reaction to the mercenarity is good and the overall play flows into a competitive stream ... then I can not consider the sports. Currently, there is no specific plan. But I am looking forward to what will happen in the future.

Q. One word for users waiting for Yongbok.

a. Beni: Korean users are waiting for the day to play the Yongbok directly. I really hope you have a pleasant experience through the game. I want to have a lot of feedback on PVE and PVP mode.

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