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Football Manager 2022: Deadline Day and improvements in communication

Sega Corporation[n 1]​ es una multinacional japonesa de desarrollo y distribución de videojuegos con sede en Shinagawa (Tokio). Sus dos filiales internacionales, Sega América y Sega Europa, tienen sus sedes en Irvine (California) y Londres, respectivamente. La división de arcade de Sega se denominó Sega Interactive Co., Ltd. de 2015 a 2020, para luego fusionarse con Sega Games y crear Sega Corporation. Sega es una filial de Sega Group Corporation, que a su vez forma parte de Sega Sammy Holdings. Entre 1983 y 2002 Sega también fue desarrolladora de videoconsolas. Sega fue fundada por los empresarios estadounidenses Martin Bromley y Richard Stewart como Nihon Goraku Bussan[n 2]​ el 3 de junio de 1960; poco después, la empresa adquirió los activos de su predecesora, Service Games of Japan. Cinco años más tarde pasó a denominarse Sega Enterprises, Ltd., tras adquirir Rosen Enterprises, un importador juegos arcade, máquinas de juegos a monedas. Sega desarrolló su primer arcade, Periscope, a finales de los años 1960. La empresa fue vendida a Gulf and Western Industries en 1969. Tras un descenso en el negocio de las máquinas recreativas a principios de los 80, Sega comenzó a desarrollar videoconsolas, comenzando con la SG-1000 y la Master System, pero tuvo que enfrentarse a competidoras como la NES de Nintendo. En 1984 los ejecutivos de Sega David Rosen y Hayao Nakayama, emprendieron una adquisición por la dirección de la empresa con el respaldo de CSK Corporation. Lanzó su siguiente consola, la Mega Drive (conocida como Genesis en Norteamérica), en 1988. La Mega Drive no tuvo mucho éxito frente a sus competidoras en Japón, pero tuvo gran aceptación en Norteamérica y Europa tras el lanzamiento de Sonic the Hedgehog en 1991 y superó brevemente a su principal competidora, la Super Nintendo, en los Estados Unidos. En esa década la empresa sufrió varios fracasos comerciales, como las consolas 32X, Saturn y Dreamcast. En 2002 dejó de fabricar consolas para convertirse en desarrollador y distribuidor para terceros y fue adquirida por Sammy Corporation en 2004. Desde la adquisición, Sega ha sido más rentable. Sega Holdings Co. Ltd. se fundó en 2015, Sega Corporation, que pasó a llamarse Sega Games Co., Ltd. y sus divisiones de arcade, ocio y juguetes se repartieron entre otras empresas. Sega Games y Sega Interactive se fusionaron en 2020 y pasaron a llamarse Sega Corporation. Sega desarrolló varias franquicias de juegos con ventas multimillonarias, como Sonic the Hedgehog, Total War y Yakuza, y es la productora de juegos arcade más prolífica del mundo. También gestiona salas de juego y desarrolla otros productos de entretenimiento, como los juguetes. Recibió amplio reconocimiento durante la etapa en que desarrollaba sus propias consolas de videojuegos, por su creatividad y sus innovaciones. Sin embargo, en los últimos años ha sido criticada por aspectos relacionados con sus decisiones comerciales y la calidad de su producción creativa.

Sports Interactive and Sega together reveal two more main features for the Football Manager 2022, which appears on November 9 on Steam, Epic Games Store and the Microsoft Store. FM22 will also be available directly to the Launch in the Xbox Game Pass.

Sports Interactive has used the findings of leading personalities from the football industry to create an improved Transfer Deadline Day experience that better reflects the drama, excitement and tension of the highlight of the transfer window.

The cooperation with the employees in the background was also improved by the new weekly staff meeting, which enamels the way the interaction between real management, their coaches and important staff members skillfully.

In the second episode of In The Studio , re-moderated by James AllCott, there is a detailed insight into these two innovations from FM22. James will be accompanied by members of the Sports Interactive Teams as well as the expert for football transfers, Fabrizio Romano, and the former manager of Sheffield United, Chris Wilder, to discuss how the Football Manager is blurring the boundaries between game and reality.

In the coming days, a series of blogs will be published, dealing with the main functions and other core areas of the game.

Deadline Day A revised Transfer Deadline Day experience in FM22 gives the drama and excitement of one of the most chaotic events in the football calendar better. Managers are better informed about the latest deals, rumors and offers from agents in a new Deadline Day Hub.

It is also easier to master the transfer market in the hectic swirl of deadline day activities. On special screens, you can track the interest from other clubs on your players, benefit from players whose contracts will expire soon, and see which players will reappear on the transfer list.

Revised UI elements bring more life into the spectacle of the Deadline Day, such. B. a countdown timer until the end of the transfer window, which is displayed throughout the day - and a ticker bar indicating the latest transfer messages.

Staff meetings Meetings with staff simplify the interactions with the most important members of the management team in the background, so that they have more time to focus on the key items of management crucial for them. Based on the findings of football professionals, Staff Meetings are a weekly fixed point in your calendar, which allows you to make game preparation, long-term player development goals and team structure even better.

Managers also have the opportunity to implement the advice of their team in the background within the meeting, and there are a number of new features to maximize input of these employees.

Data Hub The Data Hub is a brand new area in the sidebar from FM22, which becomes the point of contact for everything that has to do with data and performance analyzes.

From here managers and managers can view the power metrics of the team to analyze where things run properly over the 90 minutes playing time and where there is room for improvements. There is also the possibility to view analyzes to individual players within the squad to recognize strengths that can be established, and weaknesses that are targeted on the training site.

New data visualizations such as momentum charts and zone cards as well as revised pass charts make it clearer and easier than ever to identify how their own decisions affect the chances of success of the team to diagnose problem areas and assess the most effective use of all squad members.

Who wants to sink completely into the world of data analysis, can even deeper into the Data Hub and ask the analysis team to create tailor-made reports of a variety of topics, such as: B. the percentage of the head balls obtained by the defenders compared to the rest of the league.

Genuine clubs use the same metrics and reporting methods to improve their performance on the field - and soon that can handle the FM benefit so.

Match engine The FM22 match engine marks the beginning of a new era in constant endeavor to create the perfect simulation of the gameplay on the court.

A new animation engine ensures an even higher level of authenticity on the field when it was possible in the series so far. The movements of the players now look much more realistic and more natural, as the basic movement patterns have been implemented - while dribbling and ball touches were redesigned to ensure that players have a much greater range of movement, including the ability to turn the ball and even to carry out Cruyff rotations.

Significant KI improvements also provide a more realistic game flow in the course of a match. A revised pressing system means that players now have a concept of their sprint capacity and know when they can put pressure on their opponents and when not. The accuracy has been refined to ensure that the Condition of the players has a greater impact on the accuracy of passports, shots and first touches.

New in the FM22 is also the master role of the Midermen-Defense, which offers managers and managers more flexibility while working with a triple chain. The central domestic defenders can be used as defenders, supporters or attackers, with the readiness to overlap and two-counter-one situations increases, each more offensive the own management task task.

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